Bakudo
Sekienton (21) - Creates a blast upon activation and is used like a ninja's smoke bomb.Creates a blast upon activation and is used like a ninja's smoke bomb.
Kyokko (26) - Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.
Kakushitsuijaku (58) - Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
Danku (81) - Creates an energy barrier in the form of a rectangular wall.
Hado
Shō (1) - Pushes the target away from the caster.
Tsuzuri Raiden (11) - Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
Shakkahō (31) - Fires a ball of red energy at a target.
Sōkatsui (33) - Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power.
Sōren Sōkatsui (63) - Essentially a doubled version of #33 (labelled as #73 in anime), this spell fires two shots of blue fire with greater potency than the single-shot variety.
Uncatagorized
Keikatsu - Used in Bleach: The 3rd Phantom, it is healing technique that several characters (even those outside of 4th Division) can use. It heals one individual.