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 Tai's Kido

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PostSubject: Tai's Kido   Tai's Kido I_icon_minitimeTue Jun 01, 2010 11:30 pm

Hyōga Seiran - This technique was used by Kōga Kuchiki. A spell that fires a massive wave of ice capable of freezing its targets and surrounding area as well as destroying a group of Menos Grande through sheer power. It is also strong enough to go through Danku, which can block any Destructive spell numbered 89 or less. While both number and classification of this particular spell is not expressly stated, it is clearly a Destructive spell.

Bankin - This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song). The full power of the seal is still unknown as Ichigo broke the first two seals before the metal cube landed on him during his Shattered Shaft training.

Danku - Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89. This is seen also when Aizen uses it to block Tessai's Hadō #88.

Kyokko - Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.

Meiyu - Used in Bleach: The 3rd Phantom, it is a healing technique that heals up to five individuals within a small area.

Hiryugekizokushintenraiho - Fires a gigantic electricity blast of spiritual energy resulting in an truly enormous explosion. Its full strength is however unknown since Aizen used Splitting Void before it could hit him.

Kurohitsugi - Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition. The spell is very difficult to use, as even Aizen could only unleash a third of its power when he used it on Sajin Komamura.

Kakushitsuijaku - Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.

Sōren Sōkatsui - Essentially a doubled version of #33 (labelled as #73 in anime), this spell fires two shots of blue fire with greater potency than the single-shot variety.

Shimoku - Used in Bleach: The 3rd Phantom, this ability causes the opponent to become poisoned.
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