~ ~ ~ ~ ~ ~ ~ ~ ~SPIRIT~ ~ ~ ~ ~ ~ ~ ~ ~
Name: Suchiru (hardened steel)
Visual Age: N/A
Looks:
- Spoiler:
picture for suchiru is given. suchiru is an unmovable tower golem. It is as tall as a sky scrapper and as wide as one as well. It has golden bands on its hands that light up as well as horns and dark red eyes. A structure has been created around it for riddick to climb to speak with suchiru.
Likes: the past
Habits: talks to riddick by giving examples of the past events
Personality: suchiru tends to be a rather wise character. always wanting Riddick to do
what it says due to his knowledge, making it a real hard weapon to master. It is humble however whenever it
gets its way. it doesn't like to work very hard as it is a rather "free spirit" sense to
itself saying it has seem alot as it is.It does like seeing others harmed besides Riddick and
usually always comments on the fight at hand if he ever enters his inner world during a fight
as well as praise itself for the injuries.
Inner World: suchiru inner world is that of an endless dessert, similar to Hueco
Mundo if a sun ever rose over its sands. The sand is white and seems to be forever
deep with no end to it. The sun in the sky is always directly overhead no matter where
one goes.The only sign of difference is a large pond that suchiru seems to bath in all the
time and is always found there. the water creates no ripple whenever suchiru enters or
leaves it and is a deep blue. The water also seems to go down for forever, giving no
sign to a bottom. Strangely enough, if one were ever to fall into the water they would
see a layer of sand covering the water much like ice does on a lake. yet when they try
digging there way to the surface they are unable too.
Connection to Master: suchiru is Riddicks untapped wisdom,
it takes the form of a golem, a symbol of monstrosity, to represent the rogues betrayal that he
seems to hate so much
Similarities: The two have little in common yet both share the same fighting spirit, loving
it and every aspect of it.
~ ~ ~ ~ ~ ~ ~ ~ ~Sealed~ ~ ~ ~ ~ ~ ~ ~ ~
Type: katana
Subtype: none
Camo: none
Looks:
- Spoiler:
suchiru takes the form of a normal katana length wise yet its major difference is
its width. suchiru's height is roughly twice the size of a regular katana. its guard is a
solid metal circle and has a rather large hilt, almost twice the size of a regular hilt
making it a bit bulky.
~ ~ ~ ~ ~ ~ ~ ~ ~Shikai~ ~ ~ ~ ~ ~ ~ ~ ~
Release Phrase: "Bring them to there knees suchiru"
Looks:
- Spoiler:
suchiru becomes a blade whip. The black hilt stays intact while the blade
portion separates into segments. each segment is separated every 3 inchs by a solid
silver cable. this cable is extremely flexible as it has the same characteristics of rope.
The segments are a tri-segmented blade (as seen in picture) with curved edges,
making it stick in the flesh of the opponent and rip it. The whip is approximately 5 feet
long and the segments are an 1 1/2 inchs wide.
Family: metal
Special Ability:when a metal teeth hits the opponent a liquid like substance remains on the opponent. This metal hardens on the body to form a metal that weights of 10 pounds for each teeth that is inflicted on the person. The metal is near impossible to remove upon the first post. The hold gradually becomes weaker over time, making it easy to remove after 3 posts. The concept of the blade is after several strikes the opponent will weight to much to move.
Techs: N/A
~ ~ ~ ~ ~ ~ ~ ~ ~Bankai~ ~ ~ ~ ~ ~ ~ ~ ~
Release Phrase: (optional)
Looks: the whip grows to 30 feet long and it loses its hilt, making it a solid line with both ends having a tip to it. The weapon is controlled by thought to make it for its lengtt. there are 100 segments on it, making the spacing every 3 inchs.
Family: metal
Special Ability: the effects of the whips shikai is also still in affect yet it takes 6 posts before the metal is easy to remove.
Techs.N/A